The Tremendous-est SuperFX: An unmodified SNES, revved up with ray tracing [Updated]


The SuperRT mission, developed by Japanese engineer and sport programmer Ben Carter. That is an FPGA board linked by way of wires and breadboards to a regular SNES cartridge. [credit:
Ben Carter
]

Should you’ve ever questioned precisely how far a Tremendous Nintendo could possibly be pushed, at the moment’s shock reveal of a brand-new SNES cartridge hack, as made by a single engineer, is for you. Behold: the SuperRT chip, a proof of idea of how the “SuperFX” concept of the ’90s may need labored with limitless budgets.
As developed by Ben Carter, an engineer with game-programming credit in sport sequence like Harry Potter, FIFA, and even the 3DS port of Star Fox 64, the SuperRT mission delivers pure ray-tracing efficiency on current, unmodified SNES {hardware}. Whereas the SuperRT appears to be like fairly unwieldy as a house mission, with wires jutting out each which manner, you would conceivably slap it into any SNES bought at a retailer, then watch it handle real-time gentle, reflections, and shadows with zero rasterization. It moreover can generate 3D shapes like spheres and planes, then have them intersect in additive trend to create customized shapes.
The result’s a remarkably ’90s-looking CGI demonstration, with round shapes and planes including to and subtracting from one another whereas smothered in giant swaths of major colours. That is all of the stuff of intense mathematical calculations, not high-res texture trickery enabled by a glut of VRAM. But even with out reasonable textures or easy coloration gradients, the reasonable light-bounce outcomes and correct reflections (together with results like inverted concave mirrors) make the scene look significantly alive.Learn 7 remaining paragraphs | Feedback



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