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Getting older video video games to run on newer consoles might appear to be a easy concept: the brand new bins are quicker, so older, weaker video games ought to simply work, proper? Issues by no means fairly work out that approach, particularly when structure adjustments dramatically between console generations, which is why we have been fascinated by Group Xbox’s deal with “backward compatibility.”
Microsoft’s engineering group has already gotten a whole bunch of past-gen video games to work on the Xbox One household (and past). Now, the engineers have damaged floor on a very totally different imaginative and prescient for backward compatibility: making video games from the previous, significantly the wimpy base Xbox One, render extra fluidly on Collection X/S. This new characteristic, dubbed “FPS Increase,” is especially attention-grabbing as a result of it requires zero code updates injected into older video games.
Not remasters; extra like ReShades
Sadly, Microsoft’s announcement concerning the characteristic on Wednesday fails to elucidate precisely the way it works. As a substitute, it leaves the storytelling duties to the body analysts at Digital Foundry, who received unique dibs on the story. In a Wednesday video breaking down how the characteristic works, John Linneman confirms that Xbox Collection consoles, whereas processing older video games’ code, can “ship knowledge again from Direct3D [a longstanding API used in both Xbox consoles and Windows games] to the sport quicker than the unique [consoles] did.”Learn eight remaining paragraphs | Feedback
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